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Suggested mods for the server modpack.

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Re: Suggested mods for the server modpack.

Post by BaronDraconis on Sat Apr 13, 2013 5:42 am

Chell wrote:Gaga, I suggested a sort of outlaw faction but it was denied, sorry Razz
Mercamp...never forget xD

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Re: Suggested mods for the server modpack.

Post by Chell on Sat Apr 13, 2013 7:25 am

Just realised, I'm in jm_samiley's sig.. ._.

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Re: Suggested mods for the server modpack.

Post by charzar30 on Sat Apr 13, 2013 11:48 pm

Chell wrote:Just realised, I'm in jm_samiley's sig.. ._.

be proud

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Re: Suggested mods for the server modpack.

Post by Enlighten on Wed Apr 17, 2013 12:30 pm

It would be helpful if you guys kept the ideas flowing. Modpack is still in development so now's your chance to see your favourite mods added to the list!

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Re: Suggested mods for the server modpack.

Post by charzar30 on Wed Apr 17, 2013 12:37 pm

red power x 500000000000000000000

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Re: Suggested mods for the server modpack.

Post by Zavarin on Wed Apr 17, 2013 2:35 pm

most of the stuff i am thinking of is client side but

smart moveing is a good mod that has server side aspects

i can throw around alot of mods but most of the mods i like well mess up uther mods or will stress the server like Millénaires mod i think thats good but will stress the server

DungeonPack looks good but may interfere with world gen mod and i like world gen mods more


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Re: Suggested mods for the server modpack.

Post by Zavarin on Wed Apr 24, 2013 2:06 pm

ok a mod to add more food and plants will be cool thar are alot out thar idc witch one you pick ... but we need pies like apple pie and beer

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Re: Suggested mods for the server modpack.

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