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Factions

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Re: Factions

Post by DanielDCD on Tue Jun 25, 2013 7:33 am

hmm idea how about half the old world limit could be the world size, that way it is large but not so large that you can't make borders.

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Re: Factions

Post by Zavarin on Tue Jun 25, 2013 7:59 am

QQ b-but i lived at the edg of the old world i dont wuna make it smaler thin that at all

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Re: Factions

Post by DanielDCD on Tue Jun 25, 2013 8:26 am

hmm so half of 13 mill blocks is not enough for you?
and what i ment was the old minecraft world size before minecraft 1.8.1 not the riftland world size which was pathetically small.

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Re: Factions

Post by charzar30 on Tue Jun 25, 2013 11:03 am

I vote 10k-10k to keep the tension up if we be killin eachother

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Re: Factions

Post by Zavarin on Tue Jun 25, 2013 11:25 am

QQ thats to small i say 1 mill

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Re: Factions

Post by DanielDCD on Tue Jun 25, 2013 11:30 am

Zavarin wrote:QQ thats to small i say 1 mill
indeed that is almost the perfect distance if we are doing territories

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Re: Factions

Post by Unholy_Death on Tue Jun 25, 2013 1:35 pm

charzar30 wrote:I vote 10k-10k to keep the tension up if we be killin eachother

Hmm, if it was 10,000x10,000 we should do world resets every 6 months (if the server lasts that long) just to ensure that the world isn't mined dry.

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Re: Factions

Post by charzar30 on Tue Jun 25, 2013 3:22 pm

Unholy_Death wrote:

Hmm, if it was 10,000x10,000 we should do world resets every 6 months (if the server lasts that long) just to ensure that the world isn't mined dry.
\

thats the point you see :3-It would be sexy if their was a mod that you could make your own resources like iron and all that jazz

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Re: Factions

Post by Unholy_Death on Tue Jun 25, 2013 3:57 pm

charzar30 wrote:
\

thats the point you see :3-It would be sexy if their was a mod that you could make your own resources like iron and all that jazz

Perhaps you could synthesize iron and other ore from basic blocks like dirt and cobble? Something similar to EE but not as broken as EE is xD

Of course this would have to have a very high energy requirement. This would be end game content that you must spend weeks and weeks gathering the supplies necessary to build the system or something.

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Re: Factions

Post by DanielDCD on Tue Jun 25, 2013 4:21 pm

Unholy_Death wrote:

Perhaps you could synthesize iron and other ore from basic blocks like dirt and cobble? Something similar to EE but not as broken as EE is xD

Of course this would have to have a very high energy requirement. This would be end game content that you must spend weeks and weeks gathering the supplies necessary to build the system or something.
or you could just make A NICE AND LARGE WORLD THAT YOU CAN'T JUST EXPLORE IN A FEW HOURS. sorry caps lock went on.

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Re: Factions

Post by nopony on Wed Jun 26, 2013 1:09 am

DanielDCD wrote:
or you could just make A NICE AND LARGE WORLD THAT YOU CAN'T JUST EXPLORE IN A FEW HOURS. sorry caps lock went on.
+4

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Re: Factions

Post by charzar30 on Wed Jun 26, 2013 2:12 am

Unholy_Death wrote:

Perhaps you could synthesize iron and other ore from basic blocks like dirt and cobble? Something similar to EE but not as broken as EE is xD

Of course this would have to have a very high energy requirement. This would be end game content that you must spend weeks and weeks gathering the supplies necessary to build the system or something.

yeah was basically what I was thinking so you couldn't just be a dumb fuck at all times and actually have something fabulous to work to get. so you dont screw yourself

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Re: Factions

Post by DanielDCD on Wed Jun 26, 2013 4:13 am

hmm i still think that would be way to small.

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Re: Factions

Post by Zavarin on Wed Jun 26, 2013 4:19 am

QQ i am still going with 50k -50k to 1m - 1m

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Re: Factions

Post by Chell on Wed Jun 26, 2013 4:42 am

I agree with Danny for once. I'd prefer a big world and not have to have a map reset every so often.. If the faction's bases were brought across then that would be fine but if not then they would have to start from scratch and it would crash and burn and everyone would die and be pissed off and raep the women and children

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Re: Factions

Post by DanielDCD on Wed Jun 26, 2013 5:31 am

Zavarin wrote:QQ i am still going with 50k -50k to 1m - 1m
Indeed

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Re: Factions

Post by DanielDCD on Thu Jun 27, 2013 10:05 am

what version of Minecraft will the server be?

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Re: Factions

Post by nopony on Thu Jun 27, 2013 10:29 am

DanielDCD wrote:what version of Minecraft will the server be?
1.4.faggittekkitshit.9

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Re: Factions

Post by Unholy_Death on Thu Jun 27, 2013 10:44 am

Chell wrote:I agree with Danny for once. I'd prefer a big world and not have to have a map reset every so often.. If the faction's bases were brought across then that would be fine but if not then they would have to start from scratch and it would crash and burn and everyone would die and be pissed off and raep the women and children

I'll rape you.

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Re: Factions

Post by DanielDCD on Thu Jun 27, 2013 10:53 am

all of the raping!

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Re: Factions

Post by Chell on Fri Jun 28, 2013 5:10 am

UPDATE

Yeah We are adding another mod to the Magic faction's arsenal:

Ars Magica (http://www.minecraftforum.net/topic/1486184-ars-magica-v552013-updated-june-8/)

;D

Read up on it for yourself.

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Re: Factions

Post by DanielDCD on Fri Jun 28, 2013 6:21 am

damnit chell now i am even more confused on which faction to side with! lol

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Re: Factions

Post by Zavarin on Fri Jun 28, 2013 6:51 am

arcane fabricator seems op
i hope all the world gening mods are working ok together

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Re: Factions

Post by Chell on Fri Jun 28, 2013 7:07 am

Danny, Good. (;

Zav, we'll go through it and nerf stuff that needs nerfed.

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Re: Factions

Post by Zavarin on Fri Jun 28, 2013 7:11 am

you just need to make it soo it cant make dmd blocks and iron blocks ect lol its fine if it makes stone and stuff like that.

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Re: Factions

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