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Battlegroup Server

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Battlegroup Server

Post by Enlighten on Wed May 23, 2012 5:02 pm

I am proud to announce that I have started development on Riftland's very own Battlegroup server. It looks extremely promising and it shall be a 4v4 deathmatch from the looks of it. It will have elements and a background from Olde Riftlande which should make it even more interesting to play and will include the return of muskets..hopefully with no one hit kill pistols this time.

I plan to have only one playable battle map on this server, and freeroaming disabled. Every month or so I will hold a vote as to whether you want the map to change. As of today, the current map we will be using is based on Riftland's World War Three and the Peace Keepers Federation's mission to besiege key Mercamp outposts while Flondarius and Northwind resist ItzDom's fearsome, yet faltering campaign to the East.

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Re: Battlegroup Server

Post by lambadaa on Wed May 23, 2012 7:28 pm

WOOT pie:D

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Re: Battlegroup Server

Post by Ghilliedhu on Wed May 23, 2012 11:59 pm

Can you explain what this means? I am not completely tuned in to minecraft lingo, so I'm not sure what a battlegroup even is, or what freeroaming means in this context ... like what is this new map even for? Razz

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Re: Battlegroup Server

Post by DanGiZeR on Thu May 24, 2012 12:18 am

@Enlighten

I can make objective-based small TDM arenas if you want.

Like Conquest in BF3. (Tickets would be possible but a lot of efford, so capture all objectives to win maybe ?)

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Re: Battlegroup Server

Post by Enlighten on Thu May 24, 2012 2:38 am


Here is the first screenshot. The flags represent the team spawn points, with Mercamp spawning in the fortress and the Federation on the battleship Peacekeeper One. The arrow shows the munitions base where the teams will eventually race to get to.

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Re: Battlegroup Server

Post by DDSLoan96 on Thu May 24, 2012 2:39 am

Think I can get in on helping to develop this?

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Re: Battlegroup Server

Post by Enlighten on Thu May 24, 2012 2:42 am

DDSLoan96 wrote:Think I can get in on helping to develop this?
Perhaps, I will purchase the server by the end of this week so you can connect without lag unlike last time on my dev server Razz

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Re: Battlegroup Server

Post by DDSLoan96 on Thu May 24, 2012 2:43 am

LMFAO that really sucked...couple of questions who will be able to access it when we release it and how will we coordinate the games

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Re: Battlegroup Server

Post by Enlighten on Thu May 24, 2012 2:54 am

DDSLoan96 wrote:LMFAO that really sucked...couple of questions who will be able to access it when we release it and how will we coordinate the games

1. Everyoneeee

2. It's all automatic, if you ever played CL Battlegroup, it's identical to that. People join the lobby and choose a team, then they fight it out and blow up the map etc. Then when a team gets 20 kills, they win and the map gets reset to the state shown in the picture above. And it continues..

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Re: Battlegroup Server

Post by DanGiZeR on Thu May 24, 2012 6:28 am

We've just compleated all stuff (except decorations , adding mountains etc.) with gustaaa on a castle conquest map.

After i have fully done , i will send you map (and after testing it ofc)


Edit :

I have tested every redstone system.

Now i gotta add :

Main camp with tents for attackers. [Done]
Houses inside town.
Mountains with voxelsniper.


And then ask Vincent to what should be added/removed.

Attackers have so many options to attack btw guys. I hope we can add more shit with Light Very Happy (Like cannons for defenders)


Last edited by DanGiZeR on Thu May 24, 2012 7:18 am; edited 1 time in total

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Re: Battlegroup Server

Post by Enlighten on Thu May 24, 2012 7:03 am

DanGiZeR wrote:We've just compleated all stuff (except decorations , adding mountains etc.) with gustaaa on a castle conquest map.

After i have fully done , i will send you map (and after testing it ofc)


Edit :

I have tested every redstone system.

Now i gotta add :

Main camp with tents for attackers.
Houses inside town.
Mountains with voxelsniper.


And then ask Vincent to what should be added/removed.

Attackers have so many options to attack btw guys. I hope we can add more shit with Light Very Happy (Like cannons for defenders)
A promising idea for the next map for rotation next month, look forward to seeing it. And I still need to add redstone contraptions to my one.

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Re: Battlegroup Server

Post by DanGiZeR on Thu May 24, 2012 7:15 am

Enlighten wrote:
A promising idea for the next map for rotation next month, look forward to seeing it. And I still need to add redstone contraptions to my one.

Ok , i can help it tomorrow, not i gotta sleep.

My map has a little redstone job. I didn't want to work much but i will add more on my next one.


Can you make defenders have infinite lives ?And attackers win if they blow up a whole castle Very Happy
Cuz map goes like that.. :C


(So , rush in BF3 ._.)

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Re: Battlegroup Server

Post by DDSLoan96 on Thu May 24, 2012 8:05 am

Light if u need redstone work done i got a 2-3 hr car ride friday and I will have internet access the whole time(thank you new phone) so I will have nothing to do that whole time

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Re: Battlegroup Server

Post by Zootboy400 on Thu May 24, 2012 5:24 pm

I built a castle once witch got me VIP on a server once and u have screenies I'll post em once I finish my homework


P.s I only have half built pictures of the castle

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Re: Battlegroup Server

Post by Elenrai on Thu May 24, 2012 7:37 pm

Enlighten wrote:I am proud to announce that I have started development on Riftland's very own Battlegroup server. It looks extremely promising and it shall be a 4v4 deathmatch from the looks of it. It will have elements and a background from Olde Riftlande which should make it even more interesting to play and will include the return of muskets..hopefully with no one hit kill pistols this time.

I plan to have only one playable battle map on this server, and freeroaming disabled. Every month or so I will hold a vote as to whether you want the map to change. As of today, the current map we will be using is based on Riftland's World War Three and the Peace Keepers Federation's mission to besiege key Mercamp outposts while Flondarius and Northwind resist ItzDom's fearsome, yet faltering campaign to the East.
Idea: Build a few obstacles in northwind and turn it into the minecraft version of stalingrad!

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Re: Battlegroup Server

Post by DDSLoan96 on Thu May 24, 2012 10:04 pm

^^ agreed

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Re: Battlegroup Server

Post by jm_samiley on Fri May 25, 2012 12:36 am

Ohhhh,so that's what battlegroup is.

.....

Any chance of NPC Guards armed like spartans and NPC Scouts either manning stealth diggers or some kind of plane?

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Re: Battlegroup Server

Post by DanGiZeR on Fri May 25, 2012 12:52 am

I am back..

Btw vincent, i have compleated making mountains on mah map. I gotta build camps again though (I think i should make height differences outside town. It looks weird when it is flatten)

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Re: Battlegroup Server

Post by DDSLoan96 on Fri May 25, 2012 1:01 pm

cant wait for this

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Re: Battlegroup Server

Post by Zootboy400 on Fri May 25, 2012 3:35 pm

DDSLoan96 wrote:cant wait for this

Feeling is mutual my friend

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Re: Battlegroup Server

Post by DDSLoan96 on Tue May 29, 2012 7:44 am

http://dev.bukkit.org/server-mods/bukkitlink/
This might be useful for when we formally launch the battle server...would allow players to TP to the battle server from the normal server

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