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Riftland: Steadfast
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Update being pushed to 23th

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Chell
BaronDraconis
seifpic
chucklingDRAGON
Unholy_Death
EF
DanGiZeR
heracles77
ItzDom
Flapman
Luda3
deltonb44
Enlighten
17 posters

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Post by Elenrai Tue Aug 21, 2012 1:43 am

I remember back in the alpha days where we tried to balance them muskets, are they balanced yet?

Also, HAI THAR GAIZE! :3
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Post by DanGiZeR Tue Aug 21, 2012 3:34 am

Elenrai wrote:I remember back in the alpha days where we tried to balance them muskets, are they balanced yet?

Also, HAI THAR GAIZE! :3



They are underpowered atm because there aren't damage.





I think it is because guns+'s effects is not working so no instadamage (No armor penetration) and only damage muskets had is instadamage afaik.

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Post by Flapman Tue Aug 21, 2012 3:44 am

Elenrai wrote:I remember back in the alpha days where we tried to balance them muskets, are they balanced yet?

Also, HAI THAR GAIZE! :3


HAI THAR ELENRAIIIII!


so... YOU'RE COMING BACK>???????
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Post by ItzDom Tue Aug 21, 2012 4:49 am

Flapman wrote:


HAI THAR ELENRAIIIII!


so... YOU'RE COMING BACK>???????

I highly doubt it XD
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Post by seifpic Tue Aug 21, 2012 10:21 am

One suggestion: Add permission for town owners to toggle mob spawning within towns Very Happy
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Post by Luda3 Wed Aug 22, 2012 4:14 am

seifpic wrote:One suggestion: Add permission for town owners to toggle mob spawning within towns Very Happy
we do have Perms to toggle mob spawns we just dont Use it

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Post by seifpic Wed Aug 22, 2012 4:28 am

Luda3 wrote:we do have Perms to toggle mob spawns we just dont Use it
Unholy tried once and he got a no perms error...
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Post by DanGiZeR Wed Aug 22, 2012 5:47 am

In RL , you can't disable/enable mob spawn in towns.

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Post by Luda3 Wed Aug 22, 2012 10:05 am

*Feels Stupid* <-- Maybe Enlighten Fixed it ? i remeber in The first Elites , I disabled mobs

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