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v0.42OB Hotfix Changelog
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v0.42OB Hotfix Changelog
Here are a list of changes brought to the Server in the latest Emergency Riftland Supremacy hotfix (v0.42OB):
There is a possibility I will release a proper content patch later today, which will slaughter the to-do list.
- Protection sponges are now available for purchase at the bank at 750GP rather than 500GP.
- Buffed Giant's health, and made them only spawn in Jungles and Extreme Mountains.
- /home and /spawn now have 10 minute and 5 minute cooldowns respectively
- Using /home when you have multiple homes will now teleport you to your home named 'home' (default)
- You can now use teleportation commands to get back to the Survival world when outside of it.
- Shields now spin a victim when bashed with it
- Increased Shield durability
- Updated Orebfuscator to fix X-Ray workaround
- You now lose 1 criminal rating every 20 minutes you are online
- Added Logblock for Creative world
- Finally fixed sponges, should be working as intended
- Removed Sponge water drain effect
- You can now use /locate [player] to point your compass towards that player. Cooldown of 10 minutes.
Known Issues/To do: [!] *denotes an urgent issue
- Add ranks for Staff[!]
- Implement Admin shops outside of the Bank
- Need to add more NPCs[!]
- Rentable plots in Financial District will be available in v1.00RLS
- First Mage College quest needs to be created[!]
- Fortress Defence waves should be slightly faster
- Fortress Defence entry portals should be smoother[!]
- Remove references to [Sponsor]'s regenerating lives every half an hour
- Fix Fort Defence's general stability[!]
- Nether Portal to be found East of the Mage College
- Fix non-weapons levelling up[!]
- Items and tools to level up and become more useful[!]
- Moar spells
There is a possibility I will release a proper content patch later today, which will slaughter the to-do list.
- Protection sponges are now available for purchase at the bank at 750GP rather than 500GP.
- Buffed Giant's health, and made them only spawn in Jungles and Extreme Mountains.
- /home and /spawn now have 10 minute and 5 minute cooldowns respectively
- Using /home when you have multiple homes will now teleport you to your home named 'home' (default)
- You can now use teleportation commands to get back to the Survival world when outside of it.
- Shields now spin a victim when bashed with it
- Increased Shield durability
- Updated Orebfuscator to fix X-Ray workaround
- You now lose 1 criminal rating every 20 minutes you are online
- Added Logblock for Creative world
- Finally fixed sponges, should be working as intended
- Removed Sponge water drain effect
- You can now use /locate [player] to point your compass towards that player. Cooldown of 10 minutes.
Known Issues/To do: [!] *denotes an urgent issue
- Add ranks for Staff[!]
- Implement Admin shops outside of the Bank
- Need to add more NPCs[!]
- Rentable plots in Financial District will be available in v1.00RLS
- First Mage College quest needs to be created[!]
- Fortress Defence waves should be slightly faster
- Fortress Defence entry portals should be smoother[!]
- Remove references to [Sponsor]'s regenerating lives every half an hour
- Fix Fort Defence's general stability[!]
- Nether Portal to be found East of the Mage College
- Fix non-weapons levelling up[!]
- Items and tools to level up and become more useful[!]
- Moar spells
Similar topics
» v1.23 Hotfix Changelog
» v1.24 Hotfix Changelog
» v0.6 Hotfix Changelog
» v1.25 Hotfix Changelog
» v1.00 Hotfix Changelog
» v1.24 Hotfix Changelog
» v0.6 Hotfix Changelog
» v1.25 Hotfix Changelog
» v1.00 Hotfix Changelog
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