Riftland: Steadfast
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Riftland: Steadfast
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Sneak Peek

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Post by Enlighten Wed Feb 08, 2012 9:09 am

Here are some preview screenies of the revamped TNT and Fishing systems, just finished and finalised today.

Sneak Peek 2012-010
TNT Detonation with a torch, run quickly!

Sneak Peek 2012-011
Impatient one I am..

Sneak Peek 2012-012
Someone keeps dropping their treasure in the sea.
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Post by Elenrai Wed Feb 08, 2012 8:17 pm

I was pretty much the first one to be told of those features but I am still amazed, a question sprung to my mind though!

How do we go about getting TNT? Clearly its highly useful for battles at outposts as it forces defences to be made properly (Walls with cores of obsidian anyone?)

It will also allow for tunnel digging during sieges followed up by a "SUPRISE SHITFAEC!" as a giant hole can show up in the middle of the outpost. (fucking up outposts during conquests was alright, wasntit?)
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Post by Enlighten Thu Feb 09, 2012 3:48 am

Elenrai wrote:I was pretty much the first one to be told of those features but I am still amazed, a question sprung to my mind though!

How do we go about getting TNT? Clearly its highly useful for battles at outposts as it forces defences to be made properly (Walls with cores of obsidian anyone?)

It will also allow for tunnel digging during sieges followed up by a "SUPRISE SHITFAEC!" as a giant hole can show up in the middle of the outpost. (fucking up outposts during conquests was alright, wasntit?)
TNT can be made from gunpowder, which can be found by killing farm animals or fishing at the moment. Both instances are very rare to obtain, so the majority of TNT will be purchased/sold by the PKA to faction leaders. Also, the PKA starts off with 300 Blocks of TNT and will not be able to spawn in more Surprised
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Post by chucklingDRAGON Fri Feb 17, 2012 12:14 am

Oh wow, there's a fishing skill :S I've got it as herbalism but also increase chance if gunpowder Smile
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