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v1.40 Part One Update Changelog
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v1.40 Part One Update Changelog
It is HIGHLY recommended that ALL users download the latest launcher of Spoutcraft, which automatically gives you the latest recommended build 1548. You cannot connect to the server without it.
https://riftland.forumotion.com/t38-downloading-the-riftland-custom-client-01-jul
Some of the changes have already been implemented between 1.38 and 1.40, this is merely a summary.
Here are a list of changes made in the v1.40RL Hotfix Part One:
- New Custom Blocks; Reinforced Glass, Aconitum, Anvil* (No use as of now, I will hook it to mcMMO soon), 'Shelf with Boxes'*, Training Dummy*, Placeable Iron Ingots*, Placeable Gold Ingots*
- New Custom Item; Aconitum
- New Werewolf cure - Aconitum
- Attempt to un-OP armour penetration muskets
- You no longer drop your held item when transforming into a Werewolf
- Perks of being a werewolf no longer run out
- Reduced Werewolf total health
- Increased Werewolf speed
- Removed werewolf language barrier
- Patched up an item duplication exploit
- Removed the barbed wire left click damage
- Optimised server performance
- Attempt to fix logging in and losing position
Known Bugs/To-do:
- Inject Part 2 soonish, before I leave preferably
- Probably update the manual, my least favourite bit
- Improve Reinforced Glass texture, will probably make the glass clear
- Increase Mob Spawn
- Add Custom Skins
*Textures are not my own for these particular items, credits go to Kaynide's Clutter Pack and Doku
Below are the recipes and a screenie of the new blocks, there are no recipes for Aconitum and it is the new werewolf cure. Manual will be updated when Part 2 of this Update is released.
https://riftland.forumotion.com/t38-downloading-the-riftland-custom-client-01-jul
Some of the changes have already been implemented between 1.38 and 1.40, this is merely a summary.
Here are a list of changes made in the v1.40RL Hotfix Part One:
- New Custom Blocks; Reinforced Glass, Aconitum, Anvil* (No use as of now, I will hook it to mcMMO soon), 'Shelf with Boxes'*, Training Dummy*, Placeable Iron Ingots*, Placeable Gold Ingots*
- New Custom Item; Aconitum
- New Werewolf cure - Aconitum
- Attempt to un-OP armour penetration muskets
- You no longer drop your held item when transforming into a Werewolf
- Perks of being a werewolf no longer run out
- Reduced Werewolf total health
- Increased Werewolf speed
- Removed werewolf language barrier
- Patched up an item duplication exploit
- Removed the barbed wire left click damage
- Optimised server performance
- Attempt to fix logging in and losing position
Known Bugs/To-do:
- Inject Part 2 soonish, before I leave preferably
- Probably update the manual, my least favourite bit
- Improve Reinforced Glass texture, will probably make the glass clear
- Increase Mob Spawn
- Add Custom Skins
*Textures are not my own for these particular items, credits go to Kaynide's Clutter Pack and Doku
Below are the recipes and a screenie of the new blocks, there are no recipes for Aconitum and it is the new werewolf cure. Manual will be updated when Part 2 of this Update is released.
Last edited by Enlighten on Sat Jul 14, 2012 6:57 pm; edited 4 times in total
Re: v1.40 Part One Update Changelog
Can we change these textures ? (Glass one and wooden side of shelf)
DanGiZeR- Global Moderator
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Re: v1.40 Part One Update Changelog
TL;DR
Lawljokes, im happy about the Werewolf chat :3
But can we change the iron/gold textures? they look like blobs ._.
Lawljokes, im happy about the Werewolf chat :3
But can we change the iron/gold textures? they look like blobs ._.
Chell- Global Moderator
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Re: v1.40 Part One Update Changelog
Werewolf perks still don't work.
Flapman- Character Name : Flapman
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Re: v1.40 Part One Update Changelog
Yeah, but now they dont just dissapear after a while, they dont exist ._.
Chell- Global Moderator
- Character Name : Chell
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Re: v1.40 Part One Update Changelog
How do you craft the training dummy? And BTW if you need textures I can make some for you.
seifpic- Riftland Plugin Developer
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Re: v1.40 Part One Update Changelog
hmm..nice.any particular functions the shelf with boxes serve?or the training dummy.and i presume the placeable ingots are just for aesthetics?
Re: v1.40 Part One Update Changelog
Constructive, you're almost beginning to sound like aleckBubbaDing wrote:The gold and iron ingot blocks look shit, just saying
Re: v1.40 Part One Update Changelog
DDSLoan96 wrote:whats the trainign dummy recipe
I'm assuming that it will be a doll to increase swords or archery skill with ?
IceCold- Settlement : Konan
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Re: v1.40 Part One Update Changelog
We still have no rule about plugin-side bugs and more and more people are exploiting them.
DanGiZeR- Global Moderator
- Character Name : DanGiZeR
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Re: v1.40 Part One Update Changelog
DanGiZeR wrote:We still have no rule about plugin-side bugs and more and more people are exploiting them.
+1
ItzDom- Character Name : ItzDom
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Re: v1.40 Part One Update Changelog
Maybe it would help if you told me what these plugin-side bugs were?DanGiZeR wrote:We still have no rule about plugin-side bugs and more and more people are exploiting them.
+69
Re: v1.40 Part One Update Changelog
Enlighten wrote:
Maybe it would help if you told me what these plugin-side bugs were?
+69
They all are already in Bug report section but still other users are already using them.
Guns+ will always have bugs.
DanGiZeR- Global Moderator
- Character Name : DanGiZeR
Posts : 834
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Age : 28
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