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v1.40 Part One Update Changelog

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v1.40 Part One Update Changelog Empty v1.40 Part One Update Changelog

Post by Enlighten Sun Jul 08, 2012 7:13 pm

It is HIGHLY recommended that ALL users download the latest launcher of Spoutcraft, which automatically gives you the latest recommended build 1548. You cannot connect to the server without it.

https://riftland.forumotion.com/t38-downloading-the-riftland-custom-client-01-jul

Some of the changes have already been implemented between 1.38 and 1.40, this is merely a summary.

Here are a list of changes made in the v1.40RL Hotfix Part One:


- New Custom Blocks; Reinforced Glass, Aconitum, Anvil* (No use as of now, I will hook it to mcMMO soon), 'Shelf with Boxes'*, Training Dummy*, Placeable Iron Ingots*, Placeable Gold Ingots*
- New Custom Item; Aconitum
- New Werewolf cure - Aconitum
- Attempt to un-OP armour penetration muskets
- You no longer drop your held item when transforming into a Werewolf
- Perks of being a werewolf no longer run out
- Reduced Werewolf total health
- Increased Werewolf speed
- Removed werewolf language barrier
- Patched up an item duplication exploit
- Removed the barbed wire left click damage
- Optimised server performance
- Attempt to fix logging in and losing position

Known Bugs/To-do:

- Inject Part 2 soonish, before I leave preferably
- Probably update the manual, my least favourite bit
- Improve Reinforced Glass texture, will probably make the glass clear
- Increase Mob Spawn
- Add Custom Skins


*Textures are not my own for these particular items, credits go to Kaynide's Clutter Pack and Doku

Below are the recipes and a screenie of the new blocks, there are no recipes for Aconitum and it is the new werewolf cure. Manual will be updated when Part 2 of this Update is released.

v1.40 Part One Update Changelog 2012-016

v1.40 Part One Update Changelog 2012-017

v1.40 Part One Update Changelog 2012-018

v1.40 Part One Update Changelog 2012-020

v1.40 Part One Update Changelog 2012-021

v1.40 Part One Update Changelog 2012-022


Last edited by Enlighten on Sat Jul 14, 2012 6:57 pm; edited 4 times in total
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v1.40 Part One Update Changelog Empty Re: v1.40 Part One Update Changelog

Post by DanGiZeR Sun Jul 08, 2012 8:48 pm

Can we change these textures ? (Glass one and wooden side of shelf)

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v1.40 Part One Update Changelog Empty Re: v1.40 Part One Update Changelog

Post by Chell Sun Jul 08, 2012 11:32 pm

TL;DR


Lawljokes, im happy about the Werewolf chat :3
But can we change the iron/gold textures? they look like blobs ._.
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v1.40 Part One Update Changelog Empty Re: v1.40 Part One Update Changelog

Post by Flapman Sun Jul 08, 2012 11:37 pm

Werewolf perks still don't work.
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Post by Chell Mon Jul 09, 2012 2:10 am

Yeah, but now they dont just dissapear after a while, they dont exist ._.
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v1.40 Part One Update Changelog Empty Re: v1.40 Part One Update Changelog

Post by seifpic Mon Jul 09, 2012 2:11 am

How do you craft the training dummy? And BTW if you need textures I can make some for you.
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Post by BubbaDing Mon Jul 09, 2012 4:24 am

The gold and iron ingot blocks look shit, just saying
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Post by lambadaa Mon Jul 09, 2012 6:00 am

hmm..nice.any particular functions the shelf with boxes serve?or the training dummy.and i presume the placeable ingots are just for aesthetics?
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Post by Enlighten Mon Jul 09, 2012 8:58 am

BubbaDing wrote:The gold and iron ingot blocks look shit, just saying
Constructive, you're almost beginning to sound like aleck
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Post by DDSLoan96 Mon Jul 09, 2012 9:16 am

whats the trainign dummy recipe
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Post by IceCold Mon Jul 09, 2012 9:37 am

DDSLoan96 wrote:whats the trainign dummy recipe

I'm assuming that it will be a doll to increase swords or archery skill with ?
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Post by DDSLoan96 Mon Jul 09, 2012 11:32 am

DDSLoan96 wrote:whats the trainign dummy recipe
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Post by DanGiZeR Mon Jul 09, 2012 12:10 pm

We still have no rule about plugin-side bugs and more and more people are exploiting them.

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Post by ItzDom Mon Jul 09, 2012 1:01 pm

DanGiZeR wrote:We still have no rule about plugin-side bugs and more and more people are exploiting them.

+1
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Post by Enlighten Tue Jul 10, 2012 6:26 am

DanGiZeR wrote:We still have no rule about plugin-side bugs and more and more people are exploiting them.
Maybe it would help if you told me what these plugin-side bugs were?

+69
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Post by DanGiZeR Tue Jul 10, 2012 6:46 am

Enlighten wrote:
Maybe it would help if you told me what these plugin-side bugs were?

+69

They all are already in Bug report section but still other users are already using them.
Guns+ will always have bugs.

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