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Riftland: Steadfast
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no hostile mobs? read this!

+6
nSpr33
kurnon the burbaroon
DanGiZeR
deltonb44
Flapman
nopony
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what would you do?

no hostile mobs? read this! Ndhlz1129%no hostile mobs? read this! Minecraft_s 29% 
[ 4 ]
no hostile mobs? read this! Ndhlz117%no hostile mobs? read this! Minecraft_s 7% 
[ 1 ]
no hostile mobs? read this! Ndhlz1114%no hostile mobs? read this! Minecraft_s 14% 
[ 2 ]
no hostile mobs? read this! Ndhlz1150%no hostile mobs? read this! Minecraft_s 50% 
[ 7 ]
 
Total Votes : 14
 
 
Poll closed

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Post by nopony Tue Jul 17, 2012 6:19 pm

I think i know why skeletons, spiders and zombies are so rare! it's simply becuase the mob spawn limit is filled whit cows, chickens and pigs! The hostile mobs can't spawn because the passive mobs do not despawn as hostile mobs do! This is a change jeb did when animal breeding was added to the game, they had to remove despawning of passive mobs so it was possible to leave your farm without they depsawning while leaving the chunk/chunks (this also includes wild animals).
I also noticed some animals spawning underground while mining (old problem?).

So when voting for the poll choose wisely because there are both pros and cons to each one of the choices. i would go for number 1

1. Let animals despawn = no farms because animals will despawn while nobody is there.
2. Stop animals from spawning = still a shit tons of them remaining (if not server restarts mobs, /killall), but makes it possible to still keep farms. And it got a small chance to make animals rare (i doubt this will be a problem).
3. Don't do anything = won't solve anything!
4. Higher spawn limit = won't solve anything!


Last edited by nopony on Wed Jul 18, 2012 3:04 am; edited 1 time in total
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Post by nopony Tue Jul 17, 2012 6:27 pm

nearly forgot. SEACOWS (and pigs)!
no hostile mobs? read this! 2012-011no hostile mobs? read this! 2012-012
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Post by Flapman Tue Jul 17, 2012 9:50 pm

I'd say: return to the old minecraft formula of animals despawning automatically and no breeding.
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Post by nopony Wed Jul 18, 2012 3:31 am

Flapman wrote:I'd say: return to the old minecraft formula of animals despawning automatically and no breeding.
yeah, it's at least the most effective way.
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Post by deltonb44 Wed Jul 18, 2012 8:00 am

no hostile mobs? read this! 353uix


I sayyyyyy go vanilla

no problems with vannilla ;

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Post by DanGiZeR Wed Jul 18, 2012 8:37 am

deltonb44 wrote:no hostile mobs? read this! 353uix


I sayyyyyy go vanilla

no problems with vannilla ;


Yeah ,i would make a mob spawner that moves mobs further than limit area , then go afk in near spawner , and spawn 3k mobs and server won't lag..

No problems at all.

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Post by kurnon the burbaroon Wed Jul 18, 2012 2:57 pm

i hope it is choice 4 that wins
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Post by nSpr33 Wed Jul 18, 2012 8:19 pm

Well what I have experienced yesterday with few other players can't be expressed by words - hundreds and hundreds of cows and pigs simply walking around not far from npc's (around arena, on the ground and water this time). So, in my opinion there's something wrong with farm animals spawn rate as I have seen only a few aggressive mobs in there. (On the other hand, NPC's don't help a lot in this situation too, as mobs spawn around them like they would spawn around normal players.)
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Post by nopony Thu Jul 19, 2012 1:31 am

nSpr33 wrote:Well what I have experienced yesterday with few other players can't be expressed by words - hundreds and hundreds of cows and pigs simply walking around not far from npc's (around arena, on the ground and water this time). So, in my opinion there's something wrong with farm animals spawn rate as I have seen only a few aggressive mobs in there. (On the other hand, NPC's don't help a lot in this situation too, as mobs spawn around them like they would spawn around normal players.)

explains why there are so many at spawn.

another thing that i just noticed was that chickens does not spawn in the same rate as cows and pigs does? is this because of the huge chicken farm at melcamp?
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Post by DanGiZeR Thu Jul 19, 2012 1:45 am

nopony wrote:
another thing that i just noticed was that chickens does not spawn in the same rate as cows and pigs does? is this because of the huge chicken farm at melcamp?

No it is not.

It is because pigs and cows usually spawn in groups.

Server is usually close to mob limit so , when it can not spawn group of mobs ,it will spawn chicken.

Thats one reason , second reason is :

Chickens can spawn in 1x1x1 areas while other mobs can't. (Pigs need 1x2x1 , or 2x1x1 , cows need 2x1x2 or 1x2x2 area to spawn)

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Post by nopony Sun Jul 22, 2012 9:36 am

*bump*
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Post by Melonheadx Sun Jul 22, 2012 5:12 pm

Melcamp? Melcamp? melcaMp


Please Its MELCAP i dont want to get associated with mercamp or any other camp Cuz its Cap Melon + Capion
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Post by nopony Mon Jul 23, 2012 3:57 am

Melonheadx wrote:Melcamp? Melcamp? melcaMp


Please Its MELCAP i dont want to get associated with mercamp or any other camp Cuz its Cap Melon + Capion
melcap it is! Smile
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Post by DDSLoan96 Mon Jul 23, 2012 5:21 am

The problem is with the way the spawn limit plugins work. All mobs are kept under the same limit with the current plugin. The easiest way to fix this is to have a hostile limit and a passive limit that way they dont interfere with each other.
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Post by DanGiZeR Mon Jul 23, 2012 6:12 am

DDSLoan96 wrote:The problem is with the way the spawn limit plugins work. All mobs are kept under the same limit with the current plugin. The easiest way to fix this is to have a hostile limit and a passive limit that way they dont interfere with each other.

Vince said it is about spawn rates... I though it was mob limit too Razz

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Post by nopony Mon Jul 23, 2012 9:56 am

DanGiZeR wrote:

Vince said it is about spawn rates... I though it was mob limit too Razz
why did light make it so low then? :suspect:
not even mob spawners work so it must be extremely low or as we all believed the mob limit are filled with other mobs.
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Post by charzar30 Mon Jul 23, 2012 2:05 pm

nopony wrote:
why did light make it so low then? :suspect:
not even mob spawners work so it must be extremely low or as we all believed the mob limit are filled with other mobs.
I think its cause their isnt THAT MUCH ram going to the server but IDK im stupid :/
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Post by xmt64 Mon Jul 23, 2012 2:45 pm

i found 3 spawners none worked and i came out with alot of stuff lol...
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Post by charzar30 Mon Jul 23, 2012 3:46 pm

xmt64 wrote:i found 3 spawners none worked and i came out with alot of stuff lol...
Is this unfortunate or YAY good dayz? cause i honestly dont know what one it is...
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Post by nopony Tue Jul 24, 2012 2:37 am

i think somebody don't understand the problem since they are choosing higher spawn limit :roll:
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Post by charzar30 Tue Jul 24, 2012 3:53 am

i didnt choose that??? i did just strait up let animals despawn
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Post by nopony Tue Jul 24, 2012 7:17 pm

charzar30 wrote:i didnt choose that??? i did just strait up let animals despawn
i didn't say it was you. just wondering why so many picks that one.
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