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Riftland: Steadfast
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v0.2CA Patch Changelog

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v0.2CA Patch Changelog Empty v0.2CA Patch Changelog

Post by Enlighten Sun Dec 23, 2012 2:15 am

Here are a list of changes brought to the Server in the latest Riftland Supremacy patch (v0.2CA):

- Experimental /warp Dragon that takes you to a fire-spitting Enderdragon's nest that spawns a Dragon every hour to test Guardian Dragons
- Implement experimental magic system, players will have all spells by default to test them
- Introduced experimental Self-service block protection. [Member]'s will have 1 diamond block protection available that protects a 20x20x20 cuboid around it.
- Introduced /kits
- Activated Craftbook
- Newbie starter kit corrected
- Moar automated messages
- Giants health and fire attack buffed
- Made mcMMO levels harder to level up
- Towny no longer heals the world after explosions
- Reduced Giant spawn
- Criminals renamed to outlaws
- Slime spawn rate reduced
- Made skeletons and sheep more common
- Fixed World Edit and World Guard?

Known Issues/To do:

https://riftland.forumotion.com/t1315-riftland-supremacy-bug-report-thread

Note on Magic:

There will be three categories in which sorcery will be sorted into -

Dark Magic: These will consist of incantations which are used for offensive combat, such as hurling fireballs, summoning the undead to fight for you and entombing players in cobweb etc.
^spells cast with Bones. spells based mainly on mana.

Light Magic: Spells which help preserve one or others' lives or primarily non-lethal which include healing others (at the cost of your own health), becoming invisible, disguising as mobs or blocks, preventing others from casting spells and pushing other players away from a particular point.
^spells cast with Books, spells more reagent based than Dark.

Environmental Magic: These will include non-combat spells, such as the ritual spell to change the time of day, Telekinesis, short range teleportation and position switching with players/mobs.
^spells cast with Sticks, spells more reagent based.

I've decided there will be a mana system in place in order to balance out spells. Players will need to work through a 'main mage questline' that will involve slaughtering dragons and bosses to increase their mana limit.


Last edited by Enlighten on Sun Dec 23, 2012 3:38 am; edited 1 time in total
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Post by DanGiZeR Sun Dec 23, 2012 2:43 am

Not sure if server is offline or I am a retarded.

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Post by DDSLoan96 Sun Dec 23, 2012 2:43 am

server is down dan
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Post by Enlighten Sun Dec 23, 2012 2:49 am

Back up, some last minute bug needed squashing.
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Post by DDSLoan96 Sun Dec 23, 2012 3:07 am

still cant connect :/
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Post by Enlighten Sun Dec 23, 2012 4:16 am

DDSLoan96 wrote:still cant connect :/
It took longer than expected Wink
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Post by kurnon the burbaroon Sun Dec 23, 2012 2:12 pm

i havent been able to connect to the ftb server for 3 days is it down or what?
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Post by Unholy_Death Sun Dec 23, 2012 2:14 pm

Yeah, It's down. The server should be hitting beta before to much longer. We have made a lot of progress this last week. Riftland will be back better than ever Danny.
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Post by kurnon the burbaroon Sun Dec 23, 2012 2:20 pm

magic ftw?
no jk science foreva
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